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Fernando Shinti · Unity / Unreal Developer · VR/XR · Roblox · Archviz

"To see the world differently, you have to reconnect it."

Developer with professional experience in Unreal Engine and Unity, having worked at companies such as IM Designs/MRV Engenharia, VRTools.ai and Fuel 3D, as well as on projects for brands like Kingston HyperX, Porsche and Lenovo. I create interactive experiences that blend technology, art and immersion. I work across every stage of development, from concept to final delivery, always prioritizing technical quality, performance and real impact.

Unreal Engine
Unity
VR/XR
Roblox
Technical Artist
Archviz
Arduino

What I work with

🎮
Unreal Engine

Development of gameplay systems, interactive mechanics and tools in Unreal Engine, primarily using Blueprint along with C++ knowledge to create, customize and extend features. Experience in prototyping systems, integrating resources, optimizing development workflows and applying best practices to build scalable interactive experiences.

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Unity

Development of games and interactive experiences using Unity and C#, working on gameplay systems, service integration and application optimization across multiple platforms. Experience building 2D, 3D and XR solutions, with a focus on scalability, code maintainability, best practices and shipping products to production environments.

🕹️
Roblox

Creation and development of experiences in Roblox Studio, implementing gameplay systems, multiplayer mechanics, interfaces and script architecture in Luau. Experience in project organization, building environments and 3D assets, performance optimization and applying best practices to create scalable, engaging experiences ready for publishing.

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Cross-platform / Mobile

Development and delivery for PC, mobile and XR from a single codebase, with performance optimization for mobile devices and publishing to the Android and iOS stores.

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XR

Creation and development of immersive VR, AR and MR experiences using Unity and Unreal Engine, from prototyping to the implementation of complete systems for interactive environments. Experience in real-time interactions, spatial interfaces, hardware integration and cross-platform optimization, focused on building robust, scalable solutions aligned with XR development best practices.

⚙️
Technical Artist

Responsible for bridging art and programming, working on 3D modeling, developing and adapting shaders and optimizing assets for real-time engines. Experience automating pipelines and structuring production workflows, ensuring visual quality, performance and technical consistency of assets throughout development.

🏛️
Archviz

Experience in Archviz using Unreal Engine and Unity to develop interactive, immersive real-time architectural visualizations. Focused on programming interactions, navigation systems, experience logic and features for exploring architectural spaces, ensuring smoothness, performance and a quality user experience.

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Arduino

Development of Arduino projects, including interactive systems, digital Tamagotchis, integration with LCD/OLED/TFT displays, sensors, buttons, LEDs, buzzer and automation. Experience in embedded programming, electronics prototyping and building physical interfaces for educational, IoT and entertainment applications.